Are you ready to step it up a notch?

The cooler fix would be to alter Malady to use the tagging system, similar to Beefy’s Kitchen. Give her a Sack (store NPC Buy MS2 Mesos for buying things with Dark Tokens) along with a Cauldron (crafting NPC for cooking items based on her recipes), and also the built-in functionality of these types of NPCs will care for the quantity issue. The only tricky bit is that a few of her items could be crafted two distinct manners. I am not certain if the crafting system can handle two recipes that yield the exact same product. Additionally, using this system will not offer exp (but may give Diligence exp).Reboot Update Preview

Happy Holidays! Join us for one of our main upgrades, which brings you a completely new universe to play in! We’re also making sweeping changes to the skills of every job so as to improve the efficiency of the tasks with regard to each other. Many new systems are coming online–such as a way to examine your damage output and combat effectiveness, new Hyper Stat Points to boost your stats as you gain levels past Lv. 140, and Transfer Hammer, which allows you to transfer certain info and enhancements from 1 item to a greater level thing. Your favorite holiday events are coming, along with a few fresh ones.

Are you ready to step it up a notch? The brand new Reboot world is getting added to MapleStory! This world brings MapleStory back to its origins as a hardcore RPG. In this world, creatures are more powerful and give more EXP. As you struggle, you’ll receive significantly more mesos, as well as equipment relevant to your character’s job. Useful items are made to be available through gameplay, so some items will not be available from the Cash Shop, or may simply be sold for mesos instead. Thing enhancement is simplified, and transactions are disabled. Rather than purchasing what you want from other players or the Money Shop, you may earn it naturally through gameplay since you collect items and develop stronger!

Each the tasks are getting ability rebalances to optimize their efficiency in connection with each other, thereby normalizing the Maplestory 2 Mesos playing area. This includes changes for ability cooldowns, buff durations and Final Attack abilities. Every class will experience changes of any kind–whether it’s additional functionality for a number of skills, or the addition/removal of other skills. Damage limitations, range, and hits per minute have been updated for quite a few abilities.

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