I’m not certain whether the crafting system
Witch Malady’s dialog is long and dull. Items can only be purchased one, and can only be cooked one by one. Cooking one item means going through 5 or 6 dialogue boxes (and choosing an option in each, so that you can’t even spam the NPC Chat key). And you need to cook up a dozen intermediate items before you can produce a single Stew, which is pretty much the only among Malady’s concoctions that is still helpful.
The process is long and it is painful and it gives an advantage to people that Maplestory 2 items would like to break the rules and macro the procedure in their keyboards or controllers.
I feel that collecting the required materials is already tedious enough, so the crafting process can be streamlined without creating the whole event a “freebie.”
The simplest fix is to add a “how many do you want to buy/make?” Question to Malady’s dialog before she chooses your items and provides you your benefit and exp. She’ll have to check that you have sufficient materials, and that you have enough space in your inventory for the rewards, until she performs the trade.
The cooler fix would be to change Malady to utilize the crafting system, very similar to Beefy’s Kitchen. Give her a Sack (store NPC for purchasing things with Dark Tokens) along with a Cauldron (crafting NPC for cooking items based on her own recipes), and the built-in functionality of these kinds of NPCs will care for the amount issue. The only tricky bit is that some of her items could be crafted two distinct manners. I’m not certain whether the crafting system can handle two recipes that yield the exact same item. Additionally, using this system will not give exp (but may provide Diligence exp).Reboot Update Preview
Happy Holidays! Join us for one of our biggest upgrades, which provides you with a completely new world to play! Return to MapleStory’s RPG roots in Reboot, where it is possible to fight tough monsters and make all of your items through hard work. We are also making sweeping buy Maple Mobile Mesos changes to the skills of every job so as to enhance the efficiency of their tasks in relation to one another. Several new systems are coming online–including a way to examine your damage output and battle effectiveness, fresh Hyper Stat Points to boost your stats as you gain amounts beyond Lv. 140, and Transfer Hammer, which allows you to transfer certain enhancements and info from one thing to a greater level item. And it is not December without Happyville! Your favorite holiday events are coming, along with a couple of fresh ones.
Are you prepared to step it up a notch? The brand-new Reboot world is becoming added to MapleStory! This universe brings MapleStory back to its roots as a hardcore RPG. In this world, monsters are stronger and give more EXP. As you struggle, you are going to receive significantly more mesos, as well as equipment pertinent to your character’s job. Useful items are designed to be available throughout gameplay, so some items will not be available in the Cash Shop, or will simply be sold for mesos instead. Thing enhancement is simplified, and trades are handicapped. Rather than purchasing what you need from other players or the Money Shop, you may earn it naturally through gameplay as you collect items and grow stronger!
Each the jobs are getting skill rebalances to maximize their efficiency in relation to one another, thereby normalizing the playing area. Including changes for skill cooldowns, buff durations and Final Strike abilities. Every course will undergo changes of any kind–whether it has additional Maplestory functionality for some abilities, or the addition/removal of other abilities. Damage limits, range, and strikes per minute have been updated for a number of abilities.